#pragma once
#include "Object.h"
#include "GameDefine.h"
class Box;
class EnemyDie :
	public Object
{
	int steps;
public:
	EnemyDie(Box* box);
	~EnemyDie(void);

	virtual void init(SPRITE_ID id);

	virtual void update();

	virtual void render();

	virtual Box* getCollisionBox();

};

